If (item & item->GetSubType() = WEAPON_DAGGER) DWORD GET_ATTACK_SPEED(LPCHARACTER ch)ĭWORD default_bonus = SPEEDHACK_LIMIT_BONUS // 유두리 공속(기본 80)ĭWORD real_speed = (ani_speed * 100) / (default_bonus + ch->GetPoint(POINT_ATT_SPEED) + riding_bonus) If you want to decrease ninja's crashes try editing GET_ATTACK_SPEED's battle.cpp function. In any case, guys, you have to read about ani.cpp. I replied why more than 255 doesn't work.
what is your bug? I don't understand you and your problem, really. You must change the attack speed's data type in packets like TPacketGCCharacterUpdate and TPacketGCCharacterAdd. Its not work for me, more than 255+ bugg. Int CHARACTER::GetLimitPoint(BYTE type) const